

You’ll need to seek shelter during the day, and warmth at night, or suffer the consequences. On top of this, the weather impacts your character. Cooked food, along with picked fruit, will spoil over time, and drinking salt water is definitely not a good idea. Stranded Deep boasts a fairly realistic health system that utilizes a calorie-based nutrition system and stamina management.

After I had stabbed a few with my knife, I brought them over and cooked them using the fire. This was done, as all crafting is, by bundling items next to each other on the ground, in this case, the sticks, and then I pulled out my lighter and boom, I had a fire.Īt this point, I knew I should try to find something to cook, and as luck would have it, I found some crabs scurrying around the shore. As the darkness settled, I abandoned my search for something to tie my rock and stick together and instead built a fire. I was pretty convinced I had done something wrong and would die, but after being bumped around for a while by the shark, I finally made it to another island by sunset. During my trek I ran into a shark who was more than a little friendly.

Luckily, I soon found a branch and a nice looking rock, but without anything to tie them together, I had to set off to another island. After the intense intro (which is more than a little reminiscent of BioShock), I quickly found myself on a little island with nothing but a handful of items which clearly weren’t going to sustain me for long. The first thing I noticed is just how similar the game feels to The Forest, which isn’t a bad comparison by any means. Coupled with the fact that each play through uses a procedurally generated world, there is potential for a good amount of replay value in Stranded Deep. The vast ocean and landscapes in Stranded Deep feel quite lonely and provide a great sense of atmosphere that lends itself to exploration. It’s 2015, so no one should be surprised that such a small developer can create such a beautifully crafted world. You get the picture.Īnd if this hasn’t gotten your attention yet, BEAM has also announced its desire to include a co-op mode in a future release. If you’re silly enough to get in the way of a shark, chances are you will die. If you hurt yourself and don’t treat it, you will die. If you stay in the sun and get dehydrated, you will die. On top of this, the Stranded Deep features fishing, “advanced animal AI,” and an open, procedurally generated world with which the brutal realities of nature will take its toll on your character. Resource management, crafting, and a realistic health system are just a few of the major features that help give the game its identity. Despite the rather mundane premise, the games feature set (what’s currently in the game, and what’s planned for the future) definitely creates a draw that anyone who enjoyed Cast Away or Lost will feel. The scenario isn’t anything new: After a plane crash, you’re stranded in the middle of the Pacific Ocean and must use your wits and meager resources to survive. After spending some time with the early access version (at the time of this writing that would be version 0.02), it’s easy to see why the game is gaining so much attention. Released on Steam’s early access channel this past January, BEAM Team Games, the Brisbane, Australia based team behind the game, have been quickly making a name for their survival based endeavor. If you haven’t heard of Stranded Deep, you’re not alone.
